"Weapon_M3.shellout"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m3\shellout.wav"
}


"Weapon_M3.shellin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m3\shellin.wav"
}

"Weapon_M3.Rollin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m3\Rollin.wav"
}

"Weapon_M3.rollout"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m3\Rollout.wav"
}

"Weapon_M3.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m3\draw.wav"
}